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Missile Advanced Fighters [v2.0] by Panico Total (Total Panic)
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Plug-ins mods GTA V: OpenIV & OpenIV.asi (RPF): Http://openiv.com/ 
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(Installation )

Note: GTA-5 Plug-ins mods / Instructions: I would advise using a Mods folder (more info at OpenIV)

1- Open the openIV program, make copy of (update.rpf) to folder mods, do the same with dlc (mpheist) 

2- Replace (weaponarchetypes) in: mods \ update \ x64 \ dlcpacks \ mpheist \ dlc.rpf \ common \ data 

3- Add (cdimages) in: mods \ update \ x64 \ dlcpacks \ mpheist \ dlc.rpf \ x64 \ models \ cdimages \ weapons.rpf

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4- updated.rpf manually, adding the texts with the program (openIV) and editing the files

5- Grand Theft Auto V\mods\update\update.rpf\common\data\ai\weapons.meta 

6- Installation manually: reminder always check when adding this at the end of a file and the beginning of others:

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        <Item type="CAmmoRocketInfo">
          <Name>AMMO_LAZER_FIGHTER</Name>
          <Model>w_aim_advanced</Model>
          <Audio />
          <Slot />
          <AmmoMax value="20" />
          <AmmoMax50 value="20" />
          <AmmoMax100 value="20" />
          <AmmoMaxMP value="20" />
          <AmmoMax50MP value="20" />
          <AmmoMax100MP value="20" />
          <AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
          <Damage value="0.000000" />
          <LifeTime value="10.000000" />
          <FromVehicleLifeTime value="0.000000" />
          <LifeTimeAfterImpact value="0.000000" />
          <LifeTimeAfterExplosion value="0.000000" />
          <ExplosionTime value="0.000000" />
          <LaunchSpeed value="1500.000000" />
          <SeparationTime value="0.180000" />
          <TimeToReachTarget value="5.000000" />
          <Damping value="0.000000" />
          <GravityFactor value="0.020000" />
          <RicochetTolerance value="0.000000" />
          <PedRicochetTolerance value="0.000000" />
          <VehicleRicochetTolerance value="0.000000" />
          <Explosion>
            <Default>PLANE_ROCKET</Default>
            <HitCar>CAR</HitCar>
            <HitTruck>TRUCK</HitTruck>
            <HitBike>BIKE</HitBike>
            <HitBoat>BOAT</HitBoat>
            <HitPlane>PLANE</HitPlane>
          </Explosion>
          <FuseFx />
          <TrailFx>proj_rpg_trail</TrailFx>
          <TrailFxUnderWater />
          <TrailFxFadeInTime value="0.000000" />
          <TrailFxFadeOutTime value="0.000000" />
          <PrimedFx />
          <DisturbFxDefault>proj_disturb_dust</DisturbFxDefault>
          <DisturbFxSand>proj_disturb_dust</DisturbFxSand>
          <DisturbFxWater>proj_disturb_dust</DisturbFxWater>
          <DisturbFxDirt>proj_disturb_dust</DisturbFxDirt>
          <DisturbFxFoliage>proj_disturb_dust</DisturbFxFoliage>
          <DisturbFxProbeDist value="0.000000" />
          <DisturbFxScale value="0.000000" />
          <LightOnlyActiveWhenStuck value="false" />
          <LightFlickers value="false" />
          <LightBone />
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
          <LightIntensity value="0.000000" />
          <LightRange value="0.000000" />
          <LightFalloffExp value="0.000000" />
          <LightFrequency value="0.000000" />
          <LightPower value="0.000000" />
          <CoronaSize value="0.000000" />
          <CoronaIntensity value="0.000000" />
          <CoronaZBias value="0.000000" />
          <ProjectileFlags>DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx</ProjectileFlags>
          <ForwardDragCoeff value="0.100000" />
          <SideDragCoeff value="1.000000" />
          <TimeBeforeHoming value="1.000000" />
          <TimeBeforeSwitchTargetMin value="1.250000" />
          <TimeBeforeSwitchTargetMax value="2.500000" />
          <ProximityRadius value="0.000000" />
          <PitchChangeRate value="10.000000" />
          <YawChangeRate value="10.000000" />
          <RollChangeRate value="10.000000" />
          <MaxRollAngleSin value="0.100000" />
        </Item>


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        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_LAZER_FIGHTER</Name>
          <Model />
          <Audio>AUDIO_ITEM_VEHICLE_SPACE_ROCKET</Audio>
          <Slot />
          <DamageType>EXPLOSIVE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_LAZER_FIGHTER" />
          <AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
          <ClipSize value="1" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="0.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <Force value="0.000000" />
          <ForceHitPed value="0.000000" />
          <ForceHitVehicle value="0.000000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="20.000000" />
          <FragImpulse value="0.000000" />
          <Penetration value="0.000000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="8000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="8.000000" />
          <ReloadTimeSP value="8.000000" />
          <VehicleReloadTime value="8.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="2.000000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
            <FlashFx />
            <FlashFxAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <ShellFx />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
            <FlashFxChanceSP value="0.000000" />
            <FlashFxChanceMP value="0.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="500" />
          <InitialRumbleIntensity value="0.001000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="400" />
          <RumbleIntensity value="0.005000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="800.000000" />
          <WeaponRange value="800.000000" />
          <BulletDirectionOffsetInDegrees value="0.500000" />
          <AiSoundRange value="300.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="800.000000" />
          <DamageFallOffRangeMax value="800.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
          <DefaultCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <CameraFov value="45.000000" />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash>VULKAN_ROCKET_COCKPIT_VIEW</FirstPersonReticuleStyleHash>
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_PLANEMSL</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>ROCKET</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle</WeaponFlags>       
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="0" />
          <HudCapacity value="1" />
          <HudAccuracy value="10" />
          <HudRange value="100" />
        </Item>


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7- Editing (handling.meta) in: Grand Theft Auto V\mods\update\update.rpf\common\data

7b- Search lines:      <handlingName>LAZER</handlingName>

7c- Add new lines:


          <uWeaponHash>
            <Item />
            <Item>VEHICLE_WEAPON_LAZER_FIGHTER</Item>
            <Item>VEHICLE_WEAPON_PLAYER_LAZER</Item>
          </uWeaponHash>

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8- Crdits: Panico Total
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9- Note: Please use the folder (mods) to make modifications,
if you do wrong in your game is at the risk of your people,
I am not responsible for the mistakes of others.
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